Modelling is finally complete and basic (not fantastic) UVs have been applied to the meshes. If this character is textured at all, it will largely be done with procedural tiling metalic textures, so the UVs in place should serve it well enough.
This is the battery and engine block, which will serve as the wolf's heart and lungs. the pistons on the legs will be controlled by the mechanisms of the engine. In regards to other internal parts, I would like to develop some kind of motor system to drive the mouth, as well as some sort of mechanism to control the neck and tail, but I am running out of time for the modelling portion of this assignment and need to get onto actually rigging. setting up constraints, and building the controller. I believe I can incorporate these mechanical parts later down the line through use of parenting and constraints, time permitting.
Here is the wolf with mirrored geometry. I also turned back-face culling off on the plate pieces to avoid issues the Maya viewport was having with displaying them. Ultimately, this has no bearing on its performance, but makes it nicer to look at and easier to read in the viewport with the camera zoomed out.

Finally, I have created a simple IK solution that only allows the legs to be manipulated in 2 dimensions, as that is all the mechanical components in place would allow for. I have attached the skeletal meshes to the bones and the wolf is now able to be manipulated. Next step is to set up the plates to be togglable between constrained to the cage or freely manipulated so the can be removed from the chassis. Please enjoy this skinless robo-dogo.